In the air, Falcon will quickly go downwards at an slight left or right angle (depends on which direction he is facing), and if the foe is hit within the initial frames, they receive moderately powerful horizontal knockback. In Brawl, Ganondorf's Wizard's Foot while airborne was given two initial hitboxes, one that spikes and one that sends the foe powerfully upwards, but this is not the case with Captain Falcon. In terms of animation, Captain Falcon now brings up his right arm a bit during the attack, and tucks in his left leg more while curling up his body. However, like Wizard's Foot its ending lag can be canceled if it is used in a position so the move ends in the edge very close to the stage, (nicknamed "Falcon Kick Canceling"), but unlike Wizard's Foot, hitting the opponent with the move slows Falcon significantly, and is punishable on lower percents, especially if going through multiple foes or if shielded. When it first comes out it has moderate knockback, though this initial hitbox is still not powerful enough to reliably KO under 150%. The attack's duration makes it unsafe on hit at lower percents. Unlike Melee, it doesn't regain his second jump if used in midair, though the aerial version now fully covers Captain Falcon's leg and foot, giving it better reach below him. This move can travel about half the distance of Final Destination and it also makes a good move to punish foes, chase them while dodge rolling, or tech chase. The aerial version however, is not as affected in comparison. ![]() The Falcon Kick's travel speed also slows down per target hit, causing multiple targets at once to severely slow down Captain Falcon during the attack. Interestingly, the hitbox of aerial Falcon Kick only covers up to Falcon's thigh, leaving his leg and foot completely exposed. This explains why the wall collision animation plays instead of normal aerial or grounded travel, as well as why certain other attacks ( Kirby's Inhale, for instance) push the user off the ledge after jumping (with no horizontal controller input) from that spot. The only way to achieve this position is by rolling towards a solid platform's ledge, which appears to register a character as both on and (exceptionally slightly) off of said platform. There is a glitch where the move will "bounce" when used close to any ledge while facing the opposite direction of it. ![]() When Falcon hits a wall while using it, he bounces off and gains height, but this is very laggy. Falcon Kick, as with Falcon Punch, has its fire effects rendered as 2D sprites. This move comes out fast as well, and is great to approach or punish. It has good range, and can KO at very high percents, where it launches foes at a 45° angle above Falcon. ![]() It travels enough distance to go from the lowest brown platform on Hyrule Castle to the top of the green wall in the "Tent" area. In Super Smash Bros., Falcon rushes forward, blazing with a flaming kick.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |